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Morgan Adams ([personal profile] gimmethemap) wrote2030-09-18 02:00 pm
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Application Draft for [community profile] mourningstar_rpg

BASIC PLAYER INFO
Name/Nickname: Rei
Age: 30
Current Characters: None
Email/IM/Plurk: jacqui.larson84 at gmail dot com/SchmooeyFoo/ImpureTale

BASIC CHARACTER INFO
Name: Morgan Adams
Source: Cutthroat Island (Novelization)
Age: 33
Canon Point: Post-film. Post-TLV.
Humanoid?: Yes
Inmate/Warden: N/A
Item: A compass

Canon Link: https://en.wikipedia.org/wiki/Cutthroat_Island

Personality: Before leadership was thrust upon her the first time, Morgan Adams was described by many, including family, as the sort that "blows with the wind." She did what she wished when she wished it and didn't tend to stay in the same place twice -- rarely taking up on ships, though in her childhood she'd been raised on them and had been reading maps and charts since she was out of nappies. Widely not respected as the responsible or even capable sort, since inheriting her father's ship, she has had to prove to everyone, including herself, that she deserves to lead.

Some of her younger and more foolish traits remain. She enjoys carousing and rough-housing as much as the next pirate. She doesn't easily overlook handsome gentlemen who know how to entertain (though she respects there's a time and a place for such things). In her canon this lands her in bed with at least one person who's out to collect on her bounty, which isn't a mistake on her part -- she thinks it's part of the fun, reckless in itself. When she drinks she gets drunk -- not because she's a lightweight but because she doesn't stop. She would rather drink than let herself dwell on harder emotions, such as mourning, shown in her decision to get wasted before her father's burial at sea (which also toughened her up, because the crew would have eaten her alive at the first sign of weakness). In a fight, especially when she needs to make an escape and is heavily outnumbered, she tends to take the path of most explosions, leaving as much destruction in her wake as it makes her difficult to follow. This has gotten her injured on more than one occasion, and she's so stubborn and so gung-ho in a fight that she will take a bullet and keep running for hours. Still, rough as she can be, when she has to be, Morgan is also less likely to be as ruthless as her father was, reflecting once that she may threaten to cut a man's nose off for lying to her, but unlike Black Harry, she'd never actually do it.

As a leader, Morgan puts her liesure and pleasures aside for the good of her crew. She swears off gentlemen, even drinking to an extent, in order to fullfill the mission she's given. Others mark her a more than capable navigator, able to use a sextant and maps and charts. She knows ships and their speeds, understands tactics to use when in a battle over water, and she knows how to coordinate and rally her troops.

Her interpersonal relationships come in several shades. Younger people she's more keen to be protective of, something her entire ship shared in how they treated Bowen, an orphan her father adopted as a cabin boy when his parents were murdered off the Carolinas. She'll carouse with contemporaries, but she's quick to puff her chest up and answer challenges and insults -- no quarter, on occasion. With people she passes time with in private, there's very rarely love. Admiration, lust maybe. But not love. A clear illustration of that are the tattoos she has on her hip: five teardrops and a rose (two roses now, though one in her canon). The teardrops are for men she's killed, the roses for times she's fallen in love. When asked why there were so few of each: for the teardrops, she stopped counting. For the roses, she started counting.

When she agreed to go to the Barge, she brought a lot of that with her, but she tried a good deal to change certain things about herself, too, because she thought that was what was needed. She didn't always keep her feelings in check, and a lot of her attitudes and biases came with her. That said, however, she graduated one Inmate and assisted several others, fell in love and had to say goodbye, and ultimately used her favor with the Admiral to come to this ship, where it runs a little closer to the philosophies she's accustomed to. She's personable -- or tries to be -- but does not suffer fools lightly when they challenge her authority. Her ship runs with a well-managed ship's crew. Everyone has duties and everyone takes care of each other. She simply thinks this is the best way.

Powers: Morgan will not be operating in an official Warden capacity on the ship but will involve herself as "it takes a village" philosophies allow, hopefully without stepping on toes. Her role as Captain of the ship is to receive all correspondences and information from the men/women/talking dogs/others upstairs and use that to bring people to the ship and look after the ones that are sent there. She serves as leader in major battles (though ships like these encounter few), and other roles as befits captains on the ships this one seems to take after. She appears to be in charge of who gets paired together, and she controls the "keys" -- objects that allow people to travel via door to other worlds for fetching and other such ventures (for a price, of course).

First Person Sample: Conversation with Sheldon Mopes on the TDM
Third Person Sample: The Uncommon Muse Meme @ Bakerstreet

Additional Notes: (Please provide any additional notes you think we should bear in mind or consider while reviewing your application.)

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